My World in a Box is a group project made over two months with friends. During our last
semester, we had the opportunity to work full time on a school project or make
another project on the side and being part-time on both projects.
We decided to make a roguelike game mix with some role-playing game elements and turn-based combat. The goal was to have random characters generated for the player where he could choose which one to use and which one to sacrifice to heal or upgrade his other heroes. If the team was composed of a trio of the same class or shape, the team would have a passive bonus based on which one it is. The encounters with the enemies would also be randomized, changing their number and the type they are. Lastly, every couple of rooms, the player could use a merchant to change one of his unit class or shape. The only way for him to win a new hero is to win a fight and spin the wheel of destiny which would give him one random hero.