Since Somny & Yawn: Dream Detectives was the final project of are BAC, we could only work on things related to our major. Thanks to my major, I was mainly working on Somny the character that roams the 3D environment and finds clues. I was task to make the character controller enjoyable to use, but not only limited to the controls it also meant every interaction possible for the character. To make a nice experience for the player I created assets that designers could simply drag and drop in the world to add flavours to it.
Another important task I had was to help with the implementation of our cinematics in the game and the setup for some specifics shots we wanted for the trailers. Whenever someone needed help with something related to these responsibilities I was the one they sought for guidance.
Lastly, I would test all the assets I conceived and made sure they operate properly by testing them extensively. Once all of the scenarios that came to my mind worked. I would then send them to my team and wait for additional feedback and work on a different job.